Balancing pedagogy, emotions and game design in serious game development
Gabriel C. Natucci, Marcos A. F. Borges
ARTIGO
Inglês
Este artigo foi apresentado no evento XX Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames), 2021
Agradecimentos: This study was financed in part by the Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - Brasil (CAPES) - Finance Code 001
Abstract: Serious games and game-based learning approaches have been shown to provide effective learning outcomes in various contexts. However, the design of games with educational purposes is not an easy feat, since many aspects must be considered during development: pedagogical theories, learning...
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Abstract: Serious games and game-based learning approaches have been shown to provide effective learning outcomes in various contexts. However, the design of games with educational purposes is not an easy feat, since many aspects must be considered during development: pedagogical theories, learning mechanics, game elements, player experience, and affective, cognitive and behavioral outcomes. The balance of these aspects is one of the greatest challenges both game designers and educators must face in the next few years, especially considering the impact of previously neglected areas, such as the importance of emotions in learning. This work outlines the complexities of this challenge and suggests possible solutions based on high-impact studies to create quality games that excel both in player experience and learning
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COORDENAÇÃO DE APERFEIÇOAMENTO DE PESSOAL DE NÍVEL SUPERIOR - CAPES
001
Aberto
Balancing pedagogy, emotions and game design in serious game development
Gabriel C. Natucci, Marcos A. F. Borges
Balancing pedagogy, emotions and game design in serious game development
Gabriel C. Natucci, Marcos A. F. Borges
Fontes
Anais estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital Porto Alegre, RS: Sociedade Brasileira de Computação, 2021. p. 1013-1016 |